![]() ![]() By doing so, however, you’re limiting the 30% AoE increase that the fourth perk brings. The fourth gear modification could also be shifted to the first to help split armor from heavy enemies. Variations are workable with this build: our third gear modification could use the third perk for increased damage, sacrificing splash damage for greater direct hit DPS. ![]() For this build, we opt for a 3/2/2/2/2, which gives us the benefits of firing faster, which is matched with increased AoE radius and damage, helping clear out massive swarms with ease.īe mindful of friendly fire with this monster, or you’ll lose friends quick. Ideal when players find themselves in a target-rich environment, the Spray and Pray build relies on firepower superiority to end any existing threat. The first build worth a look is built for sending large amounts of ammunition down-range. With a five-second reload speed matching well with its relatively deep drum size, the default Autocannon is a strong pick for any Gunner unless an air-heavy map is on deck. The Autocannon itself is a unique weapon, marrying the rapid-fire speed of the Minigun with AoE damage. While many players will find a singular strong build that they will keep throughout their time in Hoxxes, others prefer to mix and match depending on map modifiers and difficulty level. Players may find themselves against multiple armored enemies or airborne creatures, which could mitigate certain gear selections. The second thing to note is that there is not a ‘one size fits all’ approach to builds in Deep Rock Galactic. The screenshot below notes a 1/1/1/1/1 build for the Autocannon, as the first perk is selected for each gear modifier. When discussing builds in Deep Rock Galactic for weaponry (or the Drone), the standard format lists numbers with backslashes in between, such as 1/3/2/3/2, for as many build parts as there for the specified weapon. Here are the three best Autocannon builds, from worst to best, and when you should be using them to clean Hoxxes of its pesky pest problem. The Gunner manages to step into this role with ease with the unlock of the second primary weapon, the Autocannon.Īll Autocannons aren’t necessarily built the same, however, and this depends primarily on what Deep Rock Galactic perks, known as the build, you’ve opted for in the equipment screen. The Gunner is a top tier pick for those that like to get right into the action, and as such can act as one of the better solo options.Of the four classes within Deep Rock Galactic, the Gunner is ostensibly responsible for ensuring that all manner of creepy crawlies don’t overrun the squad. It might not stop them from getting in close, but it will stop any incoming fire. When you are back on the ground again however, the Shield Generation can protect you as giant insects begin to decide upon you from every surface. However, it can also act as an often slow, but steady form of escape, and a moment of respite as you hover above the spiked legs of alien hordes. Like the Platform Gun, it can get you and your team to those unreachable places. The Zipline launcher has multiple functions. With the "Lead Storm" Powered Minigun and "Bulldog" Heavy Revolver as your starting weapons, the Gunner is a heavy hitter, and while they may come across as the basic soldier loadout, they still have a few tricks up their sleeve. Just missing out on the top spot this has some serious potential to be among the most popular of all classes. Up next on our ranking of the Deep Rock Galactic best classes we have the Gunner. ![]()
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